Blender Rigging and Animation
Goals:
I've been using Blender for a while now, gradually building up my skills and exploring all the features, but I’m always looking for new things to learn within the program. Recently, I decided to push myself further by diving into rigging and animating a character. I’m excited to explore character animation, from building a flexible rig to animating smooth movements.
Styleboard:
For the style I aimed for a ps1 look because I realy like it but also to limit myself to a reasonable face count. for this project. I wanted to focus on animation and not character modeling just jet.

Rigging:


UV Unwrapping/ Texture Painting:
Unfortunately I didn't have enough time to texture the model the way I visioned it in my head, so I just had to give him flat colors.

Animating:
Eventho I anticipated the animation would take the time I stil maneged to underestimate just how much time realy takes, even with al the time I put in there are some small things that I want to change in the future.

